Melee thralls only get perks for Strength, Agility and Vitality. They only get positive attribute bonuses, no mixed perks that reduce one attribute and increase another.Note that the actual starting HP of a thrall will vary based on that faction's starting Vitality. Felgarth Healers, purchased from the Felgarth faction hub, have the same stats as entertainers. Entertainers have their own stats, with the same health as T5s but higher damage than even T9s, making them effective glass cannons. Thralls have different starting attributes and growth based on their faction and whether they are classifeid as melee (sword icon) or ranged (bow icon.) Mages and Archers are both ranged thralls and use the Accuracy stat for damage. T6 through T9 are officer thralls, they share spawn locations and spawn more rarely the higher the tier. Tiers 1 and 2 refer to the thralls that spawn in the camps marked easy on the Interactive Map. This is how they are referred to in the game files and it's a useful shorthand, but the difference between a T6 and T7 faction thrall is much smaller than between a T3 and T4 vanilla thrall, for example. Faction thralls are organized into tiers here, but it's not an official distinction.
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